October 1, 2024
12m
With a spike in oddness in the UK, Department of Help agent Ozzie suggests they send for help from the best agent in the world.
October 1, 2024
12m
With a creature on the loose, and Captain O unable to help, Ozzie and Orli must work together to capture it and save HQ.
October 2, 2024
12m
When things start turning into delicious puddings, Ozzie and Orli are taken on a tour of the town, which leads them to... a tour of the town.
October 2, 2024
12m
Odd Squad UK is celebrating its jubilee, but the party can’t get started until Orli locates the missing Ozzie, who has a bad case of the Saturdays.
October 3, 2024
12m
Ozzie is torn between helping his replacement, Opie, on her first day manning the Odd Squad Department of Help desk, and an important mission with Orli and Onom.
October 3, 2024
12m
When Ozzie catches bad-luck-itis, Orli and Osgood must go on a magical quest to find the ingredients for the antidote before his increasing bad luck blows apart HQ.
October 4, 2024
12m
When a museum has square objects stolen and two villains obsessed with triangles are seemingly involved, Orli and Ozzie investigate how the villains can be related to the crime.
October 4, 2024
12m
Villain Miss Information is using graphs to spread falsehoods about Odd Squad, which is leading to the public not trusting them. Can Captain O get the public back on side?
October 7, 2024
12m
Over a board game, Captain O takes Ozzie and Orli back to her time at sea with the case of villain Dottie Dubloon and how she used dice to throw Odd Squad off.
October 8, 2024
12m
Orli has rescued a clam which needs to be returned to its home in the 60th dimension via a portal on the 60th floor. However, to get there, she must negotiate HQ’s odd lift network.
October 9, 2024
12m
Opie leads her first public tour through HQ, but when Orwell discovers one member of the tour group is a villain, they must work out who it is before it’s too late.
October 10, 2024
12m
When the exclusive Club 37 opens up in HQ, Orli and Ozzie set out to crack 37 cases so they can enter it. But with more fun clubs opening, will the agents’ club obsession get the better of them?
October 11, 2024
12m
Two strange villains team up to stop Orli from making it to her Odd Squad UK exam so that she will fail and be sent back to Niagara Falls.
October 14, 2024
12m
In this musical episode, agents Ostin and Olyla tell the story of their face off against The Music Maestro, and how they learnt to sing and dance to solve cases.
October 15, 2024
12m
When the Odd Squad realise two dastardly villains are set to win Villain of the Year, they attempt to help a less frightening foe to victory.
October 16, 2024
12m
When he's unable to use the tube system, Onom has to use different types of transport to get 15 creature eggs to Orli and Ozzie before it’s too late.
October 17, 2024
12m
Orli takes on too many jobs. She must juggle questioning a villain, changing the watermelon, and her commitments to various Odd Squad societies on the same day.
October 18, 2024
12m
Orwell and Onom must protect the world against Odd Squad’s greatest secret: a giant monster that sleeps in the basement and will wake up at some point this year.
October 21, 2024
12m
When some villains are invited into HQ for the annual Oddtober the 13th holiday, Orli and Ozzie find they’re a tough bunch to please.
October 22, 2024
12m
It’s the legendary Agent Overhill’s last day at Odd Squad, and their mysterious nemesis is still causing oddness. Can Orwell help Overhill finally catch Villain X?
October 23, 2024
12m
Orli and a different Ozzie from a movie star dimension need to stop a villain who’s making the town go purple one person at a time.
October 24, 2024
12m
Kid villains The Terrible Three plot to steal three shapes from Odd Squad gadgets in the next phase of their plan to stop Odd Squad for good.
October 25, 2024
12m
When villains break into Odd Squad HQ, the agents must figure out where they're heading before they unleash oddness everywhere.
October 25, 2024
12m
With oddness unleashed in HQ and across town, Ozzie and Orli must find enough agents to help shut the containment units.
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